The Viryuni Elves
         This elven tribe separated from their brethren when they reached the 
          shores and sailed into the sea. Called 'sea elves' by other races, they 
          are often confused with the legends about merfolk and aquatic elves, 
          when in reality they are just excellent sailors. Where the landlocked 
          elves feel a kinship to the land and its animals, the Viryuni feel the 
          same with the tides and the creatures of the ocean. They have a series 
          of settlements in an archipelago off the eastern coast of the main continent, 
          united in a very loose organization. Viryuni ships are the fastest and 
          most maneuverable to sail the seas and even seem to move by their own 
          accord. As excellent navigators that they are, these elves trade with 
          almost all of the coastal nations, exchanging information as well as 
          merchandise. Some Viryuni are pirates, and it takes another Viryuni 
          to catch them.  
        The months they spent at sea stretch to centuries, giving the Viryuni 
          a deep copper tan not seen in any other elven tribe. 
        Society
         The core of Viryuni society is the crew. A ship's crew is like an 
          extended family, with all members expressing a kinship and loyalty that 
          other races reserve to close family. The captain is more than the ship's 
          owner; he is also the ship's patriarch, regardless of age. All Viryuni 
          ships carry with them a sea witch, a sorceress, druid or shaman that 
          specializes in talking with the spirits of wind and ocean. The sea witch 
          is, more often than not, the captain's wife and the ship's matriarch. 
          The positions of captain and sea witch are hereditary, but can be contested 
          in a ritual challenge. 
        Stable and larger communities are ruled by a retired captain and a 
          small council of elder warriors and sea witches in separate courts. 
          The chieftain is in charge of most major decisions for the community, 
          with the two courts handling the day-to-day business. The position of 
          chieftain is never hereditary, but a Viryuni remains in this position 
          until he dies or steps down. 
        Roving ships fish and trade, bringing their surplus to the communities 
          to complement the algae they grow and food they catch in the sea. 
        Player Character Information
         Viryuni elf characters have the following characteristics: 
        Personality: Viryuni are outgoing and cantankerous. They live 
          their lives to the fullest, enjoying every little breeze and every major 
          storm. They are extremely open-minded, given that they must interact 
          with a great number of races and nations in their travels and trading, 
          and it serves little to offend the people paying one to carry their 
          cargo. Although generally trusting, they are no fools and they smile 
          only outwardly until they are sure they can trust someone. 
        Physical Description: The sailing elves are slightly smaller 
          and stockier than the more common high elves. Their deeply tanned skin 
          immediately sets them apart from their cousins and is a matter of great 
          pride for them, arguing that they carry the sun's blessing under their 
          skin, rather than reflect it. Males have hair in pale whites and blonds, 
          which they grow long and tie back either in a ponytail or in dreadlocks 
          adorned with colored beads. Females have a very strange array of hair 
          color, with green being the most predominant, but ranging also from 
          blue to deep black, which they wear very long and wild. Both genders 
          dress in very scant clothing, with males favoring trousers and a sash 
          with the occasional vest and females using a variety of skirts and rags, 
          with a simple top covering their chest. Tattoos are not frowned upon, 
          but are not a norm either, for the Viryuni respect the purity of their 
          skin as it is touched by the ocean sun. 
        Relations: Viryuni elves get along with most of everybody. They 
          do not forge nation-wide alliances, as there is hardly a Viryuni nation 
          to begin with. These elves preder to forge relationships with individual 
          cities, treating a trade partner's child as they did his parent when 
          making a deal, given their longer lifespan. 
        Alignment: They adore their freedom but respect certain rules 
          that help in their survival in the fickle ocean waters, marking them 
          as neutral. Their intentions are mostly good, but there are certain 
          pirates who turn to evil, although they do not last long until another 
          Viryuni ship brings them down. 
        Viryuni Lands: The Emerald Archipelago is the homeland of the 
          Viryuni, or at least where they have their towns. They build small communities 
          along the islands' coasts but do not consider their collective a kingdom, 
          therefore lacking any central authority. There are times when several 
          chieftains gather into a strong alliance to deal with a common enemy, 
          and the sight of a full Viryuni fleet is enough to deter most invaders. 
        Religion: Being exposed to a great number of traditions in their 
          travels and crossing the lands of several gods, the Viryuni only give 
          a respectful nod to major deities, reserving their true worship to the 
          spirits. They give a token devotion to half a dozen ocean deities but 
          have no true racial patron. 
        Language: Viryuni elves speak Elvish fluently but seldom write 
          it, relaying on oral tradition and hands-on experience to pass down 
          their lore. 
        Adventurers: Viryuni are adventurers by definition, and the 
          roving elf is more the rule than the exception. They do not like to 
          leave the sea but their wanderlust can easily extend to the sights to 
          see inland. They shine when they join the crew of another ship and are 
          a very esteemed addition. 
        
           
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              Racial Traits
              
                -  Viryuni elves have the same traits as elves as described 
                  in the Player's Handbook with the following differences.
 
  
                - +2 Dexterity, -2 Intelligence. Unlike their landlocked cousins, 
                  Viryuni are not fragile, but are not quite as intellectual.
 
  
                -  The Viryuni train with weapons more adequate to their seafaring 
                  lives; regardless of class, a Viryuni elf is always proficient 
                  with the rapier or the trident, with short and long bows and 
                  with nets. These proficiencies replace those listed in the Player's 
                  Handbook.
 
  
                -  Viryuni elves receive a +2 cultural bonus to Swim, Profession 
                  (sailor) and Use Rope, plus a racial bonus to Listen, Search 
                  and Spot. However, they do not receive a free Search check to 
                  detect hidden doors.
 
  
                -  Automatic Languages: Common and Elvish. 
                  Additional languages: Aquan, Draconic, Sahuagin, Goblin and 
                  Orc.
 
  
                -  Favored Class: Sorcerer or Shaman. Their 
                  approach to magic is more undisciplined than other elves, letting 
                  magical talent or divine favor manifest by themselves
 
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